Its all-new version of the series' Active Time Battle (ATB) system has been controversial, and initially seems worryingly basic. Which brings me to Final Fantasy XIII's star attraction, and the one area where its pacing is thrilling and perfect. But the freedom and more organic character progression make a nice change, and the options you do have - creating a jack of all trades or master of some - tie in beautifully with the battle system's structure. ![]() It's also strange to have to remember to go into the menu and level up. This unwieldy beast allows you to buy skills and stat boosts whenever you like and on a set path for each character with some very limited branching.Ī less flashy presentation allowing you to see more of the tree would have been much more useful, as it's actually rather limited and the stat distribution is rather odd. ![]() This is done by spending Combat Points earned from each battle in an absurdly over-produced and nonsensical 3D talent tree called the Crystarium.
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